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// Copyright statement.
Text['Copyright']=["<br /><div style=\"color: #000000; font-size: 6pt; text-align: justify;\">&copy; 2004 Cryptic Studios, Inc. and NC Interactive, Inc. All rights reserved. City of Heroes&reg; is a trademark of Cryptic Studios, Inc. and NCsoft Corporation. NCsoft&reg; is a trademark of NCsoft Corporation. All other trademarks are the property of their respective owners.</div>"]

// Origins.
Text['Magic']=["Magic", "<center><b><i>Training, Focus, Relic, and Dimensional Entity</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Magic\" height=\"32\" src=\"./images/CoH/Origin/originicon_magic.gif\" style=\"margin-bottom: 10px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />You receive your powers from a magical source. These abilities might come from a mystical artifact bestowed upon you, the mastery of numerous magical spells, or pacts made with powerful dimensional entities.</div>"+Text['Copyright']]
Text['Mutation']=["Mutation", "<center><b><i>Training, Genetic Alteration, Focus, and Secondary Mutation</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Mutation\" height=\"32\" src=\"./images/CoH/Origin/originicon_mutation.gif\" style=\"margin-bottom: 10px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />You were born with abilities which set your apart from the rest of humankind. Your powers manifested at birth, puberty, or possibly adulthood. Mutants are often viewed with awe and fear by those who don't understand them.</div>"+Text['Copyright']]
Text['Natural']=["Natural", "<center><b><i>Training, Relic, Gadget, and Technique</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Natural\" height=\"32\" src=\"./images/CoH/Origin/originicon_natural.gif\" style=\"margin-bottom: 30px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />You aren't 'super' at all; your amazing talents come from intense training and innate abilities. You might have been driven to physical excellence by some all-encompassing desire for perfection or revenge, or perhaps you are not human at all, and possess powers natural to your race.</div>"+Text['Copyright']]
Text['Science']=["Science", "<center><b><i>Training, Invention, Genetic Alteration, and Experiment</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Science\" height=\"32\" src=\"./images/CoH/Origin/originicon_science.gif\" style=\"margin-bottom: 10px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />You received your powers either through purposeful scientific inquiry or some accident gone awry. You have since learned to harness your newfound abilities, becoming a powerful force in the world.</div>"+Text['Copyright']]
Text['Technology']=["Technology", "<center><b><i>Training, Gadget, Invention, and Cybernetic</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Technology\" height=\"32\" src=\"./images/CoH/Origin/originicon_technology.gif\" style=\"margin-bottom: 30px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />You derive your powers from technological devices, from suits of high-tech body armor to powerful energy weapons. Few have been able to duplicate the amazing technology which lies behind your gadgets. You need not be a brilliant inventor; you may have acquired these items from another source.</div>"+Text['Copyright']]

// Archetypes.
Text['Blaster']=["Blaster", "<center><b><i>Superior ranged attacks and tactical support.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Blaster\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_blaster.gif\" style=\"margin-bottom: 30px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />The Blaster is an offensive juggernaut. This hero can deal a ton of damage from a distance. But the Blaster must be careful, because he's somewhat fragile compared to other heroes. The Blaster can't stand toe to toe with most opponents at melee for long. His best defense is a great offense!</div>"+Text['Copyright']]
Text['Controller']=["Controller", "<center><b><i>Controls and manipulates foes.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Controller\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_controller.gif\" style=\"margin-bottom: 80px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />The Controller is at the same time the weakest and yet the most powerful of the archetypes. The Controller has few offensive attacks and possesses few hit points. But the Controller has access to a range of powers and abilities that no one else does. Armed with these powers, a Controller can affect the behavior of villains, from freezing them in place, to putting them to sleep, to routing them away. Armed with such abilities, the Controller is the backbone for any super group, but the Controller depends upon their teammates for protection.</div>"+Text['Copyright']]
Text['Defender']=["Defender", "<center><b><i>Helps other Heroes and weakens Foes. Good ranged attacks.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Defender\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_defender.gif\" style=\"margin-bottom: 40px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />The Defender tends to help his allies, and attack his foes, from a distance. The Defender excels at powers that assist friends, but can also hinder his enemies. The Defender is able to attack at quite a range, however, the Defender is not built for hand to hand. He might be able to dodge a few attacks, but the Defender won't last for long.</div>"+Text['Copyright']]
Text['Scrapper']=["Scrapper", "<center><b><i>Excellent Melee, good defense.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Scrapper\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_scrapper.gif\" style=\"margin-bottom: 50px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />The Scrapper is a fierce melee combatant. In hand to hand, no other hero can compare. But the Scrapper is not as resilient as the Tanker, and might find himself in a little trouble if he heedlessly wades into combat. The Scrapper's aptitude for melee is countered by a total lack of long distance attacks. Scrapper's possess Critical strike capability. Their melee attacks have a chance to sometimes do double damage.</div>"+Text['Copyright']]
Text['Tanker']=["Tanker", "<center><b><i>Excellent defense, good melee.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Tanker\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_tanker.gif\" style=\"margin-bottom: 20px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />The Tanker can take it and dish it out all at once. The Tanker primarily can absorb vast amounts of damage, and hold his own in a fist fight. But the Tanker lacks any long range punch. The Tanker would prefer just to charge straight ahead anyway.</div>"+Text['Copyright']]
Text['Peacebringer']=["Peacebringer", "<center><b><i>Ranged attacks, Defensive Powers and ShapeShifting.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Peacebringer\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_peacebringer.gif\" style=\"margin-bottom: 80px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />Peacebringers are formed from the fusion of an alien energy being called a Kheldian and a willing host. While Peacebringers take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of energy attack powers and strong defensive powers, inherent flight, and eventually even gain access to two shape-shift forms. Peacebringers become stronger when teamed with non-Kheldian Heroes, gaining bonuses to their own powers based on the archetypes of their team mates.</div>"+Text['Copyright']]
Text['Warshade']=["Warshade", "<center><b><i>Ranged attacks, Defensive Powers and ShapeShifting.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Warshade\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_warshade.gif\" style=\"margin-bottom: 80px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />Warshades are former Nictus who have left that dark path behind and reformed, joining with a willing host. While Warshades take more damage from most attacks, they make up for this weakness with solid hit points, a good variety of dark energy attack powers and strong defensive powers, inherent teleport, and eventually even gain access to two shape-shift forms. Warshades become stronger when teamed with non-Kheldian Heroes, gaining bonuses to their own powers based on the archetypes of their team mates.</div>"+Text['Copyright']]
Text['Brute']=["Brute", "<center><b><i>Excellent melee, good defense. Rage.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Brute\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_brute.gif\" style=\"margin-bottom: 50px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />Brutes live to fight, and as a Brute you revel in hand-to-hand combat. With strong offensive power sets to inflict pain and impressive defenses to take it, you're the best there is in a straight fight. Protracted battles only makes you mad, and the madder you get, the more damaging your attacks become. You do lack ranged attacks, which could leave you vulnerable to hit and run tactics without some allies to cover you.</div>"+Text['Copyright']]
Text['Corruptor']=["Corruptor", "<center><b><i>Blast and weaken your enemies.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Corruptor\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_corruptor.gif\" style=\"margin-bottom: 100px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />Corrupters twist the forces of the universe to do their bidding. As a corruptor, you might strike your foes down with blasts of fire, entomb them in ice, infect them with radiation, or curse them with pure darkness. As your foes are weakened, your (scourge) ability kicks in, increasing your damage to an enemy as their hit points drop. You can even impart a portion of your twisted power to your allies to protect them from harm, heal them, or increase the damage they deal. This wide array of abilities comes at a price. Your defenses aren't strong, and you can quickly attract the ire of your enemies if you aren't careful.</div>"+Text['Copyright']]
Text['Dominator']=["Dominator", "<center><b><i>Controls foes and blow them away.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Dominator\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_dominator.gif\" style=\"margin-bottom: 90px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />As a Dominator, you control a devastating combination of control and assault powers. A Dominator can freeze foes in place, render them unconscious, or cause them to flee in terror. Dominators can also smite their foes with a selection of single-target melee and ranged attacks, albeit not with the same power as a Corruptor. However, each time a Dominator attacks, he comes closer to unleashing his true sadistic power of Domination. With so much emphasis on diverse offensive powers, Dominators lack in defenses and work best with teammates who can provide protection.</div>"+Text['Copyright']]
Text['Mastermind']=["Mastermind", "<center><b><i>Commands henchmen and Controls foes.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Mastermind\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_mastermind.gif\" style=\"margin-bottom: 80px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />As a Mastermind, you excel at using others to do your dirty work. Perhaps you build killer robots, command deadly Ninja, order hardened soldiers, or summon the undead to do your bidding. Whatever your choice, you have an army of minions at your beck and call. You can summon them when needed, order them to work your will, and even use your own powers to enhance them or weaken your foes. The Mastermind is a difficult class to play, often demanding constant attention to control your minions and stave off the retribution of your enemies.</div>"+Text['Copyright']]
Text['Stalker']=["Stalker", "<center><b><i>Excellent Melee, guile and stealth.</i></b></center><br /><div style=\"text-align: justify;\"><img align=\"left\" alt=\"Stalker\" height=\"32\" src=\"./images/CoH/Archetype/archetypeicon_stalker.gif\" style=\"margin-bottom: 40px; margin-right: 5px; margin-top: 3px;\" width=\"32\" />Skill can divert clumsy raw power, and precisely applied force can solve many problems. As a Stalker, this is the core of your specialty. You do your best work when attacking from ambush, and can even hide in plain sight to escape foes. Deadly attacks and good defenses make you a dangerous combatant and assassin, but you can be overwhelmed if you're not careful.</div>"]

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